![]() ![]() ![]() A “progressive download” feature that allowed the viewer to begin watching a purchased or rented video after only a few minutes while the file continued to download in the background.A core codec that offered industry-best compression and performance enabling full-screen, DVD-like quality that was vastly superior to the pixelated, postage-stamp size viewing experience associated with Internet video at the time.A flexible, key-based digital rights management system that tied purchased content to a user rather than a device, making the videos more secure while improving the viewer experience. ![]() The DivX Open Video System sought to address these concerns by implementing a few key innovations: Due to the inferior quality of incumbent technologies, industry concerns about the effectiveness of existing digital rights management solutions, and the lack of universal broadband access, Hollywood studios and content creators had been slow to embrace an Internet based video-on-demand strategy. The goal was to create an end-to-end system for the secure sale and rental of feature films over the Internet. The Internet video community responded with great enthusiasm, and DivX soon became the standard for full-length, high-quality video transferred over peer-to-peer networks.ĭivXNetworks, the company behind DivX, had been working in parallel to create an Internet-based video-on-demand system that built upon the quality and performance of the DivX codec. Jerome started a company with a few other budding technology entrepreneurs, and in August 2001 DivX 4.0, the first official DivX codec, was released to the public. In 1999, Jerome “Gej” Rota, a young French animator, created a version of an MPEG-4 video codec (a portmanteau of “coder/decoder” that encodes a data stream for transmission and then decodes it for playback) that enabled DVD-quality video at small file sizes. The DivX ® Open Video System - first introduced nearly twenty years ago - pioneered many of the technology innovations and product features that would become key components of the services we now use every day, hel ping lay the foundation for a massive change in media distribution and consumption. Some of the many, many streaming options we enjoy today. But the streaming video nirvana that we now take for granted seemed like a distant dream back in 2001 when a brash San Diego start-up company created one of the first Internet-based video-on-demand platforms. With dozens of different streaming providers, it feels like virtually every movie or television show ever created is available for anyone to watch, anytime on any device. Video streaming services have never been more popular than they are now. ![]()
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